With the release of Cataclysm we have a new top dog in terms of which spec does the most DPS for us Hunter folks. And right now the king is Survival once again. Back from his short stint at the top during Lich King before Marksmanship took over, returning from it’s “I am awesome” status as the spec people showed off how big their Expose Weakness was.
And for the time being, Survival is rocking the house again. And you know me, my spec changes with whatever will maximize my DPS. So with that, let’s get back to posting like I used to and see about doing some number crunching.
Talents
First things first. A widely accepted build is as follows:
http://www.wowhead.com/talent#cZfMMZcrhcMhrRsd:Rsz
In the Survival spec you have a two free talents you can use in a couple places. In my build I placed them in Survival Tactics but if you prefer the extra health, 2/3 in Hunter vs. Wild is perfectly acceptable too.
Most of the other talents are self-explanatory as they are similar to things we have had in the past. Serpent Spread is the talent that allows Survival to be our number one AoE DPS spec since it interacts with a bunch of our other talents. It is affected by Improved Serpent Sting, Toxicology, and on subsequent casts, Noxious Stings. And if any of the bosses I have fought thus far, there are plenty of AoE situations to deal with.
Glyphs
Some might question the glyphs I have linked in that build, so it’s worth bringing up. A poster on Elitist Jerks, through their own testing, has indicated that on a 5 minute fight, it would only take ten and a half Arcane Shots to have the Glyph of Arcane Shot be equal to that of Serpent Sting. Other than that choice, the glyphs are the obvious choices in Explosive Shot and Kill Shot.
It would only take ten and a half Arcane Shots to have the Glyph of Arcane Shot be equal to that of Serpent Sting.
If you look at our major glyphs, you will notice that none of our glyphs are actual DPS increases compared to things like Bestial Wrath. Choose the glyphs that best suit your style or something you feel will help you individually. I have opted to go with Trap Launcher, Disengage, and Mending.
Hit Rating
This ever present beast hasn’t gone away and getting hit-capped should be at, or very very near the top of your priorities. Luckily, your character sheet now tells you what level mobs you are currently hit-capped for. But for reference:
- 120.109 Hit Rating = 1% Hit
- 961 (841 for Draenei) Hit Rating = Raid Boss Hit-Capped
Stat Priority
There really isn’t a big surprise here, focus on agility. We get a huge bonus to our agility if we do everything right (Not like me, who accidentally bought the stupid leather chest piece last week and never noticed) we can get an almost 30% bonus to our agility through talents and Mail Specialization. Also remember that we have reverted back to old school Agility ratios, where 1 Agility provides 2 Attack Power again. Hunters also require 324.85 Agility to get 1% increased critical strike chance.
- 324.85 Agility = 1% Critical Strike
After Agility and Hit, look for critical strike, haste and mastery, with their priority slightly changing depending on your gear. The focus regeneration calculations is pretty bad so don’t expect to make noticeable gains in how fast your focus regenerates.
- 179.28 Haste Rating = 1% Haste
Mastery for Survival Hunters is probably our best mastery due to its sweeping effects it has on our abilities
- 179.28 Mastery Rating = 1% Mastery Point
Pets
Hunters are in the unique spot to fill all kinds of missing buffs. By default I am currently opting to use my Wind Serpent for the 8% increased magic damage since we previously discussed how much of our damage is coming from magical sources. But I always keep my wolf and cat as back-ups in case that spot is filled.
As a shameless plug, I am still working on Pick-A-Pet to help make that process easier. I wish there was a development environment for WoW mods that didn’t require me to be in-game to test every chance and verify syntax.
Abilities
Explosive Shot: The current calculation for Explosive Shot is: Ranged Attack Power * 0.273 + 453. This is, of course, assuming level 85. As an example, I am currently indicated to have 7934 Attack Power on the Armory so:
7934 * 0.237 = 1880
1880 + 453 = 2333.358
For number purposes, let’s assume I have no Mastery and I have the default 8% increase.
2335.358 + 8% (186.828) = 2522.186
We can do that same calculation again, assuming the magic debuff from a Wind Serpent or Warlock of some sort.
2335.358 + 8% (186.828) = 2522.186
We can also safely say that we would apply Serpent Sting to our target, further increasing our damage by 10%. To the best of my knowledge, these effects are additive. I looked around for evidence otherwise but since I am not at home, I will assume it is for now until I find something contradicting.
2335.358 + 10% (233.535) = 2568.893
In total, our damage increase on Explosive Shot from those 3 effects is 607.191. Personally in the heroic bosses I have fought, my Explosive Shot has been critting for over 9500 damage after buffs from a 5-man party.
Cobra Shot: The current calculation for Cobra Shot is: 276 + (Ranged Attack Power * 0.017). This shot also deals entirely Nature damage so it is unaffected by armor mitigation, just like Explosive Shot, it has it’s damage increased by the rough calculation we just did for Explosive Shot.
Dealing with Lock and Load
Our beloved Lock and Load was discussed extensively when it first was released, and the method for handling it is under review once again. There are two prevailing strategies on how to use it, though multiple ways being tested. These methods also are dependent on how much focus you have lying around.
Method #1 (High Focus): Explosive Shot, Arcane Shot, Explosive Shot. The astute reader will notice that Arcane Shot will indeed eat one of your Lock and Load charges. This produces a higher burst amount than other methods as it happens in a shorter amount of time.
Method #2 (Low Focus): Explosive Shot, Cobra Shot, Explosive Shot, Arcane Shot, Explosive Shot. In this method, you fill the gap in between your two Explosive Shots with Cobra in order to fuel an Arcane Shot and/or Explosive Shot after the proc ends. But make note that maintaining a Black Arrow if it comes off of cooldown during the proc is the ideal situation, and obviously Kill Shot ranks at the top of that list, especially with the glyph to reset it’s cooldown.
Conclusion
There is still a lot of testing to be done by the community to really hammer out the exact details of everything, but luckily raw numbers and modeling can give us a great starting point. And as always, as the game changes or gear gets upgraded another spec might move itself on top of the heap.
If you notice any bad math or incorrect numbers, please let me know and I will correct it as soon as possible. If you feel like I left out an important note, leave a comment as well and I can add it in. And as always, any thoughts, comments, or criticisms are welcome!


I must say, I was a little surprised that ~12% effective crit to Cobra Shot (Careful Aim – .2*.6) is worth more than 127 AP from One With Nature and 20% pet focus generation. At least at the lower tiers.
One thing I think to consider is that given what your crit rate will end up being and even what it is now, “Sic ‘em” will greatly reduce the mount of Focus that your pet consumes since I do not believe there is an internal cooldown.
This is also the reason Wild Hunt is popular, because you can keep your pet with a fairly large pool of focus. And while 127 AP is constant, 127 in the grand schemes of things is pretty small and can easily be out-classed by a talent that causes your 2nd highest source of damage to crit 30% more often for 1/5 of a fight.
Drotara recently posted..Breaking down Survival in Cataclysm
Thanks Drotara, I always look forward to your write-ups… it is one of the main hunter places I visit for information to make me a better raid. :)
Glad you liked it. It’s nice to have a fresh expansion with plenty of things to write about. :)
Drotara recently posted..Breaking down Survival in Cataclysm
Yay for new Dro write-ups! Though I feel a lot more confident in my own instincts with this expansion, more info is always better.
Not sure if you are still running your WS as your default pet, but in my experience and even some testing (I never thought I’d see the day…) the Cat is more DPS overall. Not by a lot, but if you are looking to min/max I’d stick with one.
I honestly love the new pet system though. We can generally have 2 of the 3 main dps buffs (5% crit, 8% spell, Agi buff) as we can offer one and generally SOMEONE will have another. We run a couple different DPS comps in heroics right now, and being able to not only buff my dps but the parties as well is pretty damn cool. And 2 hunters with a Feral tank is pure win…
I keep with the Wind Serpent with me depending on the group composition. If I am in the party with a Mage or Elemental Shaman for example, I bust out the Wind Serpent. But if there is a Rogue, since they also bring the 8% magic debuff, I bust out the cat or wolf, depending on the rest of the party. I keep a wolf, cat, wind serpent, ravager, and serpent with me to fill in whatever gaps need to be filled.
Drotara recently posted..Let the Hunter Pull
Upcoming Class Changes;
“We see Survival hunters and Unholy DKs on top of a lot of single target fights. Arcane, Marksman, and Beastmaster damage is too low. ”
“On fights where there is a lot of area damage, Demonology warlocks, Frost DKs and possibly Survival hunters are all too high.”
Guess we will see some nerfs coming our way in next patch :S
“As part of the Marks and Beastmaster buffs, we’re buffing Aimed Shot, Kill Shot, Chimera Shot, and Kill Command.”
If Kill Command is getting buff might even be a good option for dumping Focus and not just using arcane shot if we get really high on it :)
Blizzard said that they think the AOE is too high, but I also think they feel that Frost DKs and Survival Hunters are where they want them to be on single-target, and are looking to increase other class/spec damage to compensate rather than bring us down.
We will definitely have to see what kind of damage Kill Command gets, but I doubt it will do more for Survival than Arcane Shot does.
Drotara recently posted..Let the Hunter Pull
Can you include a spell rotation?
I can talk a bit more in-depth about shot priority, sure. I will write up a post covering it in detail.
Drotara recently posted..QQ is 3 years old! Let’s party!