Well it’s no secret that Blizzard has released tentative patch notes for 3.2. The patch is at least a couple months away in my opinion. Depending how fast Blizzard wants to move with new content you *might* see it in as little time as 4 weeks. But that would require the PTR going up very quickly.
And truth be told, something about the patch notes just doesn’t have me very excited. Usually new content patches reignite my excitement with all the stuff that is to be added but right now it feels lacking.
Just like the community predicted, Blizzard is adding in epic gems to the game. No surprise, we knew it was coming. But the problem I see is Blizzard is so completely and utterly focused on each profession having the exact same available stat points they are afraid to put in anything fun or unique.
I don’t foresee new Blacksmithing weapons or anything like that again because they would be deemed too powerful in the current moment and not in line with what is accessible to other players. So even as they go across the board buffing every profession to compensate for the buff Blacksmithing sockets are getting with the advent of new gems, everything stays the same. Sure, you will squeeze a few more stat points out of it but that’s all.
The Hunter changes were definitely not was I was expecting in terms of Blizzard trying to bring our DPS up to par. Mainly because there is nothing to buff our DPS unless you consider Cat-like Reflexes a PvE talent now with its new reduction on Kill Command.
There were times I loved the RNG where I would see chain Lock and Lock procs during Ignis. Explosive Shot after Explosive Shot. But that’s not going to happen anymore unfortunately. Honestly I am not sure what the reasoning behind this change was since the proc chance was already mathematically pretty low.
At any other point in the game, the separation of traps would have been accepted with open arms. And it’s definitely not a bad thing. However it doesn’t help us outside of being able to trap a player in PvP and still be able to use Black Arrow on another target.
I don’t want to jump the gun and say this all that we will see in terms of changes for our class. 3.2 is a ways off I think and there is plenty of time for Blizzard to address PvE DPS concerns as well as the admittedly low Hunter representation in Arenas.
Roar of Sacrifice might be considered a PvP buff because any use of it in a PvE situation involves you using a non-optimal DPS pet and chances are 20% of the damage your pet absorbs might very well kill it. :)
The changes to pet hit is nice and we’ll see if the Resilience sharing will be enough to make a difference. But ultimately it doesn’t solve our problem of melee classes being able to trounce on us when they get in range. But time will tell.
And it’s not that I am upset at the patch notes or think everything in it is bad, but as a whole it’s not rejuvenating spark for me as some other patches have been. As new information is released about the new instances that all might change though.
As far my goal of 100k gold, I was gone most of the weekend but will managed to put up enough auctions to come home to a full mailbox of money bringing my total to about 22.7k.
Thoughts, comments, etc. Post ‘em here or in the forums!
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The rather weak and spread out list of changes to classes where some classes have a huge list of topics addressed (ie dk , retri pala) and some are quite low on changes (warrior, hunter) just tells me that this patch is not going to hit until september at earliest.
They got Ulduar to attract customers for the summer even though I have to agree with some of the opinions I’ve seen; t8 lost the fresh feeling rather quickly. Hardmodes were the stuff that was supposed to make Ulduar last, but really – the hardmodes wont take away the fact that its just the same boss with extra abilities.
It pretty much like adding a rootability to Heigan the Unclean in Nax – while it’s an actual new thing and might up the ilevel of the gear its really not that sexy.
Back on topic!
There is probably alot of changes yet to be put on that list of PTR, both new ones and adjustments to current.
.. And i dont see Blizzard releasing new content in the middle of the highsummer (atleast thats the middle in nothern Europe) even if Ulduar turned out to be a tad lackluster.
I was mostly looking forward to having pets scale with armor pen. Instead it seems that blizzard considers pvp to be the whole game.
It makes sense, when you think about it, as pathetic as it is.
PVPers are content with a little box with a couple of pillars and maybe some fire or something stupid. Raiders demand significantly more. So by catering to the lolrena crowd, they get a decent chunk of change while slashing their budget for development. More money.
I would agree with the hunter changes, or lack there of, being lame but at the same time my tankadin is pretty damn excited for 3.2
The traps are going to be off the leash in PVP. We’ll be trap shamans, dropping frost, fire and snakes on the same player, disengaging, then unloading with very powerful shots. This is going to be a big imbalance, and I suspect Blizzard will realize it’s something of a mistake.
I disagree. As it stands, a ranged class doesn’t care if they are in a Frost Trap. Snakes die in a single AoE. Fire is extra damage. And if we get in melee range of a Rogue, Warrior, Ret Paladin, etc by voluntarily closing the gap, we will probably die anyways.
Will it help? Sure. But it certainly will not be single-handedly tipping the scales of Hunter PvP by ANY stretch of the imagination.
I’ve been saying hunter traps should be on different cooldowns for almost 2 years now….
now I’m saying that the Hunter will one day be a hybrid tanking class…just you wait.
“I don’t want to jump the gun and say this all that we will see in terms of changes for our class. 3.2 is a ways off I think and there is plenty of tiem for Blizzard to address PvE DPS concerns as well as the admittedly low Hunter representation in Arenas.”
QFT.
I think we’ll see a lot more changes once the the Hunter Q&A on the official forums is complete. Maybe this is the patch where we won’t have to radically alter our playstyle. Maybe :D
What is your thought behind the Tier 9 set bonuses?
I think the 2-piece is a replacement for our 1 point in Go for the Throat. Halving the costs simply removes the need for the extra focus regen. With instant abilities our pets are still subject to the global cooldown and as long as the natural regen with half cost allows no cooldown abilities to be chain cast it makes the talent unneeded.
However if the set bonus isn’t enough to allow us to drop that single point after the math is done for it, the bonus will provide no DPS increase for us at all.
As for the 4-piece. Seems like Blizzard went through all the DPS classes, picked an ability and made the 4-piece a crit bonus.
Unfortunately the days of BC BM raiding is long gone and it is a mediocre DPS increase at best.
It won’t though. Think about a wolf for a second (since they’re top DPS for now).
Pet focus regeneration is 5 per second (per Shandara’s spreadsheet). Bite is 25 focus per 1.25 seconds (pet’s GCD), as well as 20 focus per 40 seconds (so .5 focus per second) for Furious Howl. That adds up to 20.5 focus per second out, and only 5 per second in. Halve the focus costs, and you still have 10.25 per second out and 5 per second in. Your pet will still be starved without 1/2 GFtT or 2/2 Bestial Discipline (hell, 2/2 BD still won’t be enough – you’ll be 0.25 Focus/second in the red).
It is the epitome of a useless set bonus. It’s sad.
And the 4-piece ain’t much better, either :P
There ya go. It’s being reiterated on the forums about these set bonuses. You can only hope Blizzard listens to reason and math and rethinks a lot of the new set bonuses.
What we know about T9 already, where?
MMO-Champ posted the set bonuses and Blizzard was asking for feedback about them on the official forums.
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