New BM pet Talents:
Wild Hunt: Increase the contribution your pets get from your Stamina by 20%/40% and attack power by 20%/40%.

Shark Attack: Your pet does an additional 4%/8% damage with all attacks.

Call Stabled Pet: A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat.

Black Arrow: Fires a Black Arrow at the target, increases all damage done by you to the target by 6% and dealing 1141 Shadow damage over 15 seconds.

Dual specs costs 1,000 gold to learn currently. You can queue for battlegrounds from your PvP pane. The LFG channel has the option for you to check Tank, Healer or DPS.
Addition: Apparently Black Arrow and traps also share a cooldown.
More as we learn it!

Is it true TNT no longer 9% crit to ES?
From what I saw in-game, it’s true.
It will be interesting to see the changes with Black arrow another proc to track more CD GCD managment. I will be on PTR as soon as toon is copied. Are you go9nna spec MM at some time I plan to play around with it.
damn RL interupting my play time lol.
@Harvesting I definitely am. Right now I am getting constant PTR crashes due to a bug with the dual talent interface.
My hunter’s BM as he kind of always has been (went on a SV stint in the 40′s out of curiosity) and as much as I love pets I was wondering if they really would make BM pets more powerful at the 51pt level. Granted these new pet talents are freaking sweet I don’t see it as being anything I’m truly getting all jazzed over. Nothing as cool anyways as say, Black Arrow.
A buff in any way is great but it just seems like a bland buff.
Spooner’s last blog post..Update: New Healing Legendary Mace in Ulduar
@Spooner Maybe. A 40% increase in stat contribution is pretty big. And Black Arrow is sharing a trap cooldown, so it’s kind of one or the other. I am very interested to see the kind of numbers that will be popping up.
I’m more interested in what they’ve done with ammo at the moment. Stack size is now 1000?
Some new Glyph’s also ES glyph 4%crit to ES makes up some loss from TNT.
my main question is (with readiness) … is black arrow able to stack?
if it is it would lead up to the interesting shot rotation near the end of fights when you can use kill shot. black arrow, kill shot, readiness, trinkets, black arrow, kill shot.
Are there new top tier talents for cunning and tenacity pets? Can you screenshot them when you get a chance?
Black arrow dmg as shown in the screenshot is for Rank 1. I think it has 6 Ranks and does around 3,5k dmg
Seriously, I’m glad they’ve buffed hunters to the point where they’re viable in PVP HOWEVER…… I think they’re taking this a bit overboard. For example, take black arrow you put that on a healer, do you expect the healer to take advantage of that 6%? No. Healers won’t see the debuff on them and say “time to kill the hunter”. This is getting out of hand. Hunter / Shaman is a garunteed Glad title assuming you have skill and to see buffs like this is disgusting. Anyway, Leveling my hunter. Cheers, back to the hunter community.
If your sv specced into TNT and have an immo trap effect on the target, explosive shot will now refresh that effect (like chimera shot and the stings), so you can fire black arrow and keep the trap effect up without dropping a new trap! combined with the sniper talent, this could be seriously OP.
hey drot, thanks for the entry, keep it up
got some issues with my char being “successfully transferred” but not able to login with it :/ other char is still pending …buh :(
damn, for some reason i didnt see that black arrow was that high up in the survival tree. i feel kinda stupid at suggesting that it will stack, due to the fact that it requires readiness (because who would take readiness over explosive shot).
and to parallelism, the healer would see the black arrow debuff unless they are completely retarded … its a dot so they would see it and notice.
Black arrow might only see limited use in PvP anyways. As was mentioned, it currently shares a cooldown with traps so you get 1 or the other. Personally, I like trapping in PvP.
It also leads to the removal of trap-dancing. It is clear that trap-dancing is not something that Blizzard wanted hunters to do, and wanted instead for LnL to proc on traps in PvP. Granted, someone is probably going to post some theorycraft in a few hours somewhere proving that trap-dancing is more dps than using black arrow, but I personally hope that is not the case.
New dps pet talents look nice, and I’m looking forward to seeing the Tenacity and Cunning talents as well.
Thanks!
Tora’s last blog post..How to: Solo the Raptor boss in ZG
Trap Launcher, looks like i called it =P~
Changes look really good across the board. 3 raid spec viablility is good and allows for a ton of raid versatility with multiple spec’s.
Looks like we’re going to be having to choose how we gem our gear for miltispec stuff now.
It’s kind of stupid black arrow shares a CD with traps, and pulling the bonus crit from TnT sucks too.
How sniper training loo, does that still have the 9% crit bonus for KS?
I guess I got to figure out where I can pull 3 points from to get black arrow and max into hunting party.
Hm. Seems like SV is getting a lot of buffs thus far, which isn’t what I expected. I’m liking the trap throwing and the new black arrow, but I have to wonder if viper sting will be as used at all, since viper no longer procs LnL, and black arrow gives 6% increase to everything.
Also, Dro, have you noticed if resourcefulness will decrease the cooldown on BA? I’m trying to see what the new shot/trap timings/rotations will be… I have to imagine leading with an immo launch, followed by a normal steady, explosive, aimed/multi rotation, and then using BA for the remainder of the fight, since immo traps will continue to be refreshed by ES, so the faster I can apply BA, the higher my dps.*
*could be horribly, horribly wrong.
note that when I say BA for the rest of the fight, I mean in replace of traps and/or viper.
I haven’t had a chance to test. After setting up the dual talents this morning the client crashing constantly at log in. There is a huge thread about it on the PTR forums, some people thinking its video cards, but most thinking its something to do with the talents.
Kill Shot appears to be back on the global cooldown
@ Admon I’m not talking about the arrow damage, I’m talking about the 6% increased damage taken to the hunter. There is no way a healer can take advantage of that, thus its as if the 6% increased damage taken to the hunter is not even on there. Ofcourse it would get dispelled.
In PVE this shot is OP aswell. I won’t even go further lol. My hunter is 71! 9 more levels to go.
Well Black Arrow will definitely add a twist to shot rotations. The first shot would be an Immolation Trap launched, with every other trap cd being a Black Arrow since Explosive Shot will refresh our Immolation Trap Debuff.
I’m also thinking of a 1/16/54 build.
http://talent.mmo-champion.com/?hunter=100000000000000000000000005000032500033330502135301331005305200010000000000000000&glyph=000000000000&version=9614
I don’t see TnT refreshing Immo trap right now, neither on the description nor when tested.
Black Arrow is NOT triggering any mana return while in Aspect of the Viper.
To Parallelism, the 6% bit with the hunter and Black Arrow is -not taken- by the hunter, but dealt by the hunter only to the target with the debuff. Just to clarify any miscommunication there. Meaning it’s even stronger in PvP and PvE.
Resourcefulness is effecting Black Arrow, it brought me from 302 mana to 181 with 2/3 in Resourcefulness.
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First impression of the PTR is that SV is even more confusing that it was on live. It feels like there’s a lot more CD’s to be watching and what procs when. Maybe once I get settled in, fix my UI up to be more friendly, and grab the addons I rely off of, I can start to actually test these things reliably. This is just a first impression however, an impression that’s in between client crashes and hasty action bar fixes.
Resourcefulness also effects the CD of Black Arrow, it’s 24s for me with 3/3 in Resourcefulness.
@Shmii I didn’t see that either, nor did I find the trap launcher in my spellbook or on the trainer.
Trap launcher isn’t in this build, and might not make it into 3.1.
http://blue.mmo-champion.com/28/15211808550-survival-hunter-31-notes-vs-ptr.html
When I come back from dinner I’ll probably sit down and take a look at the numbers for LnL procs as it is right now. I think removing the Serpent Sting chance was a bad idea, if that percentage were buffed then it could have yielded a mana efficient option for MM as well as SV.
I read from one poster on the PTR that it proc’ed once in a 5 min timespan and that just seems off to me. Even if you take Resourcefulness it sounds strangely low.
LnL clearly took a nerf though. Bosses will no longer have a guaranteed chance to proc, and with a dismal chance to proc from Immo / Black Arrow while it’s up for 50 – 62.5% of the time, I feel like it’s in definite need of a buff. Specifically bring back the Serpent Sting portion, buff the proc chance from DoTs and have SrS and Black Arrow be tied together somehow, maybe cause one to overwrite the other, trigger a CD of the other, etc. To keep SV interested in using Black Arrow, cause it to buff Explosive Shot or Multi-Shot and Aimed Shot in some way shape or form while it’s up. Course it would require a little re balancing of damage done by Black Arrow to account for the 6% damage increase and increase in damage done by the SV portion.
I’m not sure if it would be possible to buff MM’s usage of this talent and keep the modifications within this talent solely and in turn not buffing SV’s DPS more than MM’s, it would most likely require a change within the MM tree. Efficiency is due for a buff, either bring it to 15%+ mana reduction (3/6/9/12/15) or cause it to increase the chance for LnL procs from the applicable DoTs by 5%. Or some combination of the ideas listed prior.
I should point out that I still don’t see a trainer with a new rank of Black Arrow, despite any claims of ranks 2-6 being on them.
I’m in a brainstorming mood. >.>
With LnL only proccing on pereodic damage from black arrow and immolation trap and the changing of frost trap mechanics it seems pretty useless for PvE right now.
Once they implement trap launcher(assumeing this doesn’t get added to the soon to be added list too) and make ES refresh the immolation dot I’ll be more than happy to throw three points back into that talent but I can’t help think that as it sits on the PTR right now LnL is a waste of three points..
I agree in that it’s terrible Evidences, but what would you put those points into otherwise? I can’t think of anything appealing that shallow in the tree that would be better.
Oh, ignore my rant in another post about retuning black arrow to permit MM to use LnL, adding a glyph of Black Arrow to extend it’s duration by 6 – 9 seconds would be enough. If there isn’t already.
@Shmii There was a small window where I was able to shoot at the target dummy the other morning before the crashes started. And it most definitely felt like the proc rate was ridiculously low. Especially since the cooldown is longer than the duration you will always have a 15 second window where neither your trap or Black Arrow are on the target until they add the refreshing nature of Explosive Shot.
So if I am correct and plz tell me if I am wrong: So with the changes in the new bm talent pet tree you can possibly get a 48% ap increase to your pet?
If that is the case then I would rather play my pet as my main, make my hunter the pet instead. Seems like the pet will end up doing more damage then the hunter! lol.