I had some people ask to do a post similar to one I did about a year ago where I out-lined what mods I am using, their placement, etc. In addition, one was curious what macros I was using. So I figure it was a decent topic to post about. So let’s toss up my un-annotated UI first of all:
I have been trying to keep my UI very uncluttered.I think a lot of people learned the hard way what can happen if your UI cannot adapt to situations like Teron Gorefiend, or the new vehicle UI in places such as Malygos or what not. That is one of the reasons I opted to use the default action bars. There are few mods more complained about when they break then action bars.
You will also notice I moved my most pertinent health bars to the lower center of the screen. By being able to keep my eyes focused on my surroundings and less time moving them to the corners to see my health or my target’s health. Right above my health bar you will see my pet’s health. The health bar below my health is my focus target. And of course, the one on the right is my target, with my target’s target right above it.
Here is a break-down of my currently used mod as annotated on screen:
To further keep with the thinking of being able to keep my eyes focused on my surroundings you will notice that Quartz, my castbar of choice, is situated right above my health bars, with the ClassTimer mod right next to it to track things such as Serpent Sting and Hunter’s Mark (which I wasn’t in charge of maintaining during this fight). OmniCC is what I used to display cooldown counts on the action bar buttons themselves. It’s light-weight and almost always works right out of the box.
Normally I have Recount hidden during boss fights but I have it displayed for screenshot purposes. What you can’t see in this picture is FuBar and the few mods I have plugged into it. Mainly a button for Recount, an auto-repair mod, Wardrobe, and the menu for ClearFont.
Obviously since I am a DPS class, I don’t feel the need to display the entire raid’s unit frames on my screen. I display my current group and that’s all. Anyone I need to target in a hurry for whatever reason I find faster to just type “/tar someone’s-name” than it is to find them in the raid list. But other than Misdirect I don’t have many causes for that.
As far as my macros go, I definitely implemented some of my favorite ones. On the main action bar I have my Misdirect macro bound to ‘x.”
/cast [help] Misdirection; [target=focus, help] Misdirection; [target=pet, exists] Misdirection
Kill Command is also macro’d into Steady Shot, which is pretty straight forward. Shift-1 and Shift-2 are my trinket macros. Neither one of my PvE trinkets are “on use” so the second one is my Endless Healing Potion. During PvP, trinket 1 turns into my PvP trinket while my second trinket is my Alchemist Stone, so the potion stays there as well. :)
Viper Sting is Shift-3, which is a simple focus harm macro like this:
#showtooltip Viper Sting
/cast [target=focus, harm][harm] Viper Sting(Rank 4)
Rapid Fire and Readiness are a single macro with “R” as my modifier key like this:
/cast [modifier:shift] Readiness; Rapid Fire
Simple and to the point. My 3 most used Aspects are also bound to ‘H’ as well:
/cast [modifier:shift]Aspect of the Viper; [button:1]Aspect of the Dragonhawk(Rank 1); [button:2]Aspect of the Cheetah;
The final set of macros is my all-in-one Pet management macros. Well, all-in-2 technically. The first one is bound to Shift-~ and looks like this:
/castsequence [target=pet,dead][button:2] Revive Pet; [nopet] Call Pet; [modifier:ctrl] Dismiss Pet; Mend Pet;
/click [nocombat] MultiBarBottomRightButton9
You’ll notice it calls a click command to the button right next to it, which clicks the Feed Pet macro which looks like this:
/cast Feed Pet
/use [pet:Wind Serpent] Mag’har Mild Cheese; [pet:Cat] Mead Basted Caribou; [pet:Wolf] Clefthoof Ribs; [pet:Bird of Prey] Mead Basted Caribou; [pet:Gorilla] Tundra Berries
So that is how my UI is currently set-up. I don’t use any bag mods. For some reason I never liked them. I like things organized and most bag mods seem to be obsessed with making one giant bag. My buff bars are also default. I’ve been playing long enough to know what most of those things means. :)
And for those interested here is a complete list of all the mods currently installed on my rig. Some of them are needed for other mods to run (For example, Auctioneer needs Stubby, almost everything needs Ace3), and things like Runewatch is for leveling my DK. :)
Hopefully that didn’t bore you too much.