I want to thank Vakis for pointing this out to me so the message can be relayed to everyone. This thread, about halfway down the first page, sheds some light on an interesting run of events. It appears through all the tests people have been running, combat log parses, etc, are all pointing to the new hit cap only being 8% rather than 9%. Other folks have provided screenshots of tests using 1500 Auto Shots on raid boss dummies with only 8% hit and never missing, etc etc.
After the 2nd page starts or so, it starts to become accepted that 8% does seem to be the new magic number which is awesome news for all of us. So what are our new numbers to aim for?
Hunter Hit Cap – [32.78 Hit Rating = 1% Hit]
262.24 Hit Rating – 0/3 Focused Aim
229.46 Hit Rating – 1/3 Focused Aim
196.68 Hit Rating – 2/3 Focused Aim
163.90 Hit Rating – 3/3 Focused Aim
131.12 Hit Rating – 3/3 Focused Aim with Draenai Aura
That certainly modifies gear choices, at least in my mind. Needing a full 1% less hit is a big deal. It is important to know that Focused Aim does affect our pet’s chance to hit as well. This makes it a viable alternative if you are unable to reach the hit cap through your current gear.
Make note that your pet will receive your hit rating, rounded down to the nearest percentage. Therefore, if you have 7.99% hit acquired through hit rating on your gear, your pet will receive 7% hit. So try to get *just* over the 8% mark to make sure your pet receives as much as possible.

I was -just- looking over hit ratings before I read this. If this is in fact true, that'd be awesome.
Right now, although I'm only 78, I'm sitting at 191 HR, which puts me nearly at the 2/3 Careful Aim cap rather than the 3/3 Careful Aim cap. That's 1 point I could surely use somewhere else!
I'll keep an eye open for updates on this. Does this mean that raid bosses are appearing as level 82 rather than 83?
I think it is probably more of a mechanic change rather than bosses being regarded as level 82s. But I am not positive about that.
I'm too lazy to go find the sources, but iirc the miss chance on a target jumps dramatically on the 3rd level difference, so it wouldn't make sense to conjecture that the boss is considered an 82 rather than an 83.
Basically, it's something like this (assuming your toon is 80):
level 80 target: 5%
level 81 target: 5.5%
level 82 target: 6%
level 83 target: 9%
It has something to do with the formula, where once the difference in your weapon skill and the target's defense is 15 (ie 3 levels) or greater, the way the miss chance is calculated dramatically changes. I first learned about this when I did some research on the old Rogue talent Weapon Expertise. This talent used to increase Weapon Skill by 5 for each point and it was discovered that the 1st talent point spent increased chance to hit by some ridiculous amount because it closed the gap between player weapon skill and target defense enough to use the more forgiving calculation.
Hope this isn't too confusing. And if the new soft hit cap is 8% for all 2h and ranged weapons and specials, then chances are they are simply using a different formula. Or it could be a bug that will be fixed.
is 392 hit rating any good
Anything over the cap of 263 has no effect on anything. At the cap you will never miss a raid boss. Sometimes you do get excess hit, as I currently have, but don’t go out of your way to go over the cap.
Your absolutely correct. I forget where the math is, but it is definitely not a flat miss rate per level above you. So it's either a bug or a mechanic change, as you suggested.
So how much hit rating do you need for Heroic Bosses?
Oops, I initially read this a couple hours ago and didn't read the newer comments.
No worries. :)
How is the dmg of serpent sting modified by stats right now? Looks like it made itself into the bm shot rotation.
Well, beyond the damage it does, it is due to how awesome the Steady Shot glyph is. 10% more damage for SS when the target is affected by your Serpent Sting definitely warrants 1 GCD every 15 seconds. And with Serpent Sting, at least for me, doing upwards of 2200 damage over its duration, it easily matches the damage of a single Steady Shot in favor of increasnig the rest.
I believe the formula is 1210 damage + 20% of your AP. I need to double check though.
If this hit cap thing is true then it's some of the best news I've heard all week! Very awesome.
As for Steady Shot + Serpent Sting, it's true, the glyphed Steady Shot is so worth it. It is a very noticable damage increase. Heck, I noticed today in Drak'theron Keep that with Aspect of the Viper up– so nerfed damage and all– my AotV'd Steady Shots at level 76 were doing roughly the same damage they were doing with Hawk at level 70. I was rather impressed with that. (Though I'm sure a lot of that was due to the sudden massive amounts of AP I'm encountering on loot.)
I just hit exalted with Argent Crusade this afternoon, and that was huge. If I can add properly (no guarantees there), the boots and the chest socketed with a crit/stam add a whopping 119 hit.
If the new hit cap really is 8%, those two pieces freed up 2 points from focused aim, and my only piece of raid gear is Crimson Steel from 10-man Obsidian Sanctum. Crit's still attrocious, but that's what feral droods are for amirite?
This becomes even more fun for Draenei Hunters… I have to aim for 8% hit to start with because of the native 1% racial, so now I can drop it even lower should I take the points in Focused Aim like I was thinking. The bad part is, it doesn't transfer to the pet. How much damage do you really lose for the pet being 3% short of Hit Cap? I'm sure it will vary by pet type (Currently using a Gorilla to level and a Devilsaur for instance crawling) but how 'major' of a hit is it in the grand scheme of things?
you would have to aim for 7% cause 8% is the hitcap
Well, from tests it shows that your pet receives your +hit rounded down. So if you had 7.99% hit, your pet would only get 7%. Hence the reason I want to try and hit *just* over 8. Just barely. :)
Hi there, really love your hunter blog. Was just curious, I have 3/3 in focused aim right now, but it of course did not increase my hit rating. But does that still mean I have more of a chance to hit the target? Or it really just means I just have a lower hit cap?
Thanks
It increases your chance to hit. While it doesn't reflect on your character sheet, since that is only tallying hit rating on your gear, it is as if you just had 3% more hit on top of what you already did. Hopefully that made sense.
So in other words, I should stick with 3/3 Focused Aim until I reach a good amount of hit rating yeah?
Spec into as many points in Focused Aim as you need to get to the hit cap. If you have like 227 hit rating or something, put one point in Focused Aim, etc.
Soromir: It does not show on your hit rating on your character screen, but you know with the talent you have 3% so you just have to make sure that the hit rating showing on your character screen is 5%
Focused Aim is a great way to beef up your stats, however after testing for a bit I have noticed that when I had 250hr and 1/3 focused aim, my pet was still missing 8.8% of the time. As BM that is gross! Just keep in mind hr on gear is ALWAYS better if you can still keep up the other stats try not to rely on focused aim (if you are beast master that is – I have no idea about marksman’s pets effect on their overall dps when they are missing that much)
For pvp its required 6%,for pve its required 9%…so..if u get carefull aim..u need only 6%
It should also be noted that given an alliance raid environment, there will almost always be a Draneai there to add 1% hit.
if im a draenei hunter would i have to shoot for 7% still?
Yes, as a Draenei hunter you would need 7% now :)
Frostheim’s last blog post..Reviewed and Accurate
Ok, forget all that that you know about hit capping. With the new 3.1 patch the Focused Aim DO change your pet hitcap too (of course if they don’t change it before the patch). So i’m pretty sure that it worth it now.
Well don’t forget everything you know. But yes, Focused Aim affecting pets is big. :)
I wanted to let the blog writer know that I have this exact post bookmarked. I have shared with guildies and we all come here to reference. Since I found the post, I’ve really enjoyed More Pew Pew and I check in daily for new posts.
Thanks for a killer wow blog!
So if you are a Draenei hunter with 3/3 Focused Aim, how much hit rating would you need to be hit capped? I’ve read a few different answers and I’d really like to have it clarified. Thanks!
Well, we know that 1% hit is equal to 32.78. So if the hit cap with 3/3 Focus Aim is 163.90, we can subtract 32.78 from that and we get 131.12 for a Draenai Hunter with 3/3 Focus Aim with their Aura.
How about the thing i hear more often as soft hit cap and hard hit cap.(i heard it makes wonders for mm hunters)
I’m confused about this – I just got my hunter to 80, dual-specced MM/BM (solo is a lot easier bm, btw) I have focused aim as MM, not as BM. Yet when I switch over, my hit rating/% stays the same. I must be missing something, but why isn’t it higher as MM?
The hit rating (and percentage it shows) is dependent on the hit rating you have. So any talents or buffs that increase your hit as a percentage won’t be shown in your character window. That means the infamous space-goat buff and Focused Aim in the MM tree won’t have an impact on that number you’re seeing, but it actually does make an impact on “real world” implementation.
What Shmii said is correct. Anything that’s not hit rating on gear itself is not reflected on your character sheet. Any buffs or talents you have to adjust your hit rating will have to be factored in manually.