Not much WoW stuff at the moment, so i figure I would write up a quick review of Fallout 3 if you guys don’t mind while I try to implement the new template over the next few days. I kind of gave up on Mass Effect. Sure, I had already beaten it 3 times and I was playing through it on Insane difficulty in order to unlock some achievements. But after having it crash 3 times before I could get off my ship I said screw it. Bioware seems to have forgotten about it. It’s a known issue they haven’t fixed yet. Oh well. I had Fallout to finish.
The journey was better than the destination. In fact the ending sucked. And there was no option to continue playing no matter how you ended the story, which was one thing I loved about Oblivion. Save the world? OK, now I can go do other things. And with the huge open world letting me choose whatever I wanted to do, the ending felt very . . . un-choice-like. I had two options at the end of the game regardless of whatever else I did in-game. If you aren’t planning on playing Fallout 3 and want to know what I am talking about, e-mail me and I will elaborate.
Regardless, just for the sake of having one, I started a new character who has no intent on progressing through the main story line . . . much. Whenever I get the desire to wander around a post apocalyptic wasteland, I will log on this person and go crash a town or something. Who knows. The game is pretty and has a lot of well-implemented features. And poorly implemented features.
Pip-Boy arm tool thingy you have in-game uses less than half your screen for displaying information. Yes, I understand it’s this nifty arm tool that does all kinds of things for you, but trying to navigate world maps, local maps, inventory, and character stats on a screen that small makes me feel cramped.I have a 22″ wide-screen monitor and I can run this game at 1680×1050. But the
Sometimes it was a pain to remember what ammo went with one gun. Just last night I unloaded a bunch of crap gear at a vendor, ventured back out into the Wasteland and pulled out my Hunting Rifle only to find out I had inadvertently gotten rid of my .32 bullets. Gah! Back to town to get them back.
The Perk system is an interesting touch. If you played Oblivion you know you got better at certain things just by doing it. That’s why you ran around hitting your space bar constantly to level up Acrobatics. Not in Fallout. Back to the definitive levels and stat allocation. In addition to stat points, each time you leveled you were able to choose a “Perk,” which is just some additional effect. Perhaps it was 15 more skill points to big guns, maybe it was Lady Killer which gave 10% more damage against female characters and extra dialogue options. Or Bloody Mess . . . which, as you might have guessed, caused a bloody mess when you killed things. There was a nice plethora of Perks, ranging from thief skills, extra stats, etc etc.
You really can decide who lives and dies in this game. Don’t like the way the sheriff is looking at you? Take him out and take his cool duster jacket! Not that I would know . . *shifty eyes.* Of course do it in broad daylight and the whole town is going to try and take you down. The Outcast Brotherhood of Steel guys make one too many jokes at your expense about being a backwater local? Yeah . . . their armor vendors nicely. And of course there are plenty of people you can eliminate that the world will thank you for doing. The Raiders, Slavers, etc etc. And there are plenty of them to go around.
The game is pretty. The locations are detailed but be prepared for dark and dreary. This is a post-apocalyptic future and they spared no expense when using the bleak and depressing paint bucket.
The first time I played through I used a lot of melee weapons. Therefore I never had to concern myself much with ammo. I don’t run out of Sledgehammers. But this time, I made my character sneaky. Take people out from the shadows and what not. And ammo is a little harder to come by. My sniper rifle has been out of ammo for quite some time now. It really can feel like a constant fight for survival. Vendors don’t have unlimited ammo to sell you. And they don’t have unlimited money to buy your stuff. Resources are spread thin. About halfway through I ran out of ammo except for some shotgun shells, which isn’t exactly what we would call a stealthy weapon.
The game definitely has it’s share of language, graphic images, and blood. Heads, arms, legs, and chunks of torsos can all be removed. Raiders like to hang victims from meat-hooks from the ceiling of their abodes. And people are shy about using language to describe their current situation. So be wary. Keep out of reach of children. I wouldn’t let me 14 year old brother play it. At all.
But the game was enjoyable . . . as long as you don’t finish it. As I said, the very ending was a let down. The build up was awesome. It had some cool elements. But . . . ugh. It’s like they rushed the ending. But I enjoyed it enough to start another character.
I will try to post tomorrow and what not, but most of the next couple days will be tweaking the new template and make sure everything works. You will be able to see it as the implementation gets underway. Thoughts, comments, etc etc. Post!