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	<title>Comments on: The Combat Rating System</title>
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	<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/</link>
	<description>pwn more.</description>
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		<title>By: Stat comparison &#171; Nykhaos&#8217;s Blog</title>
		<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/comment-page-1/#comment-2358</link>
		<dc:creator>Stat comparison &#171; Nykhaos&#8217;s Blog</dc:creator>
		<pubDate>Wed, 01 Apr 2009 10:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.qqpewpew.com/?p=445#comment-2358</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] combat stats @qqpewpew  [...]</p>
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		<title>By: Drotara</title>
		<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/comment-page-1/#comment-1194</link>
		<dc:creator>Drotara</dc:creator>
		<pubDate>Sat, 03 Jan 2009 07:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.qqpewpew.com/?p=445#comment-1194</guid>
		<description>@Tormentor You&#039;re right, that number was incorrect when I was typing in the formula. Also lucky for us, we now know that the Hunter hit cap is only 8% so the required amount of +hit is only 164 when you take 3/3 Focused Aim.</description>
		<content:encoded><![CDATA[<p>@Tormentor You&#8217;re right, that number was incorrect when I was typing in the formula. Also lucky for us, we now know that the Hunter hit cap is only 8% so the required amount of +hit is only 164 when you take 3/3 Focused Aim.</p>
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		<title>By: Tormenator</title>
		<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/comment-page-1/#comment-1193</link>
		<dc:creator>Tormenator</dc:creator>
		<pubDate>Sat, 03 Jan 2009 01:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.qqpewpew.com/?p=445#comment-1193</guid>
		<description></description>
		<content:encoded><![CDATA[<p>You said &#8220;Hit chance works the same way. For example, at level 70 15.76 hit rating equaled 1% hit chance. A Hunter needed 9% hit to be capped, which we can also verify by simple multiplication. (15.76 x 9)=141.84. And since we knew we needed 142 hit rating to be hit capped, we know this is correct. At level 80 we need 32.78 hit rating to equal that 1%. Using the same simple math, (32.78 x 9)=295.02 hit rating. Oof, that’s a lot more hit rating.</p>
<p>Lucky for us, the talent Focused Aim is easily accessible, which will handle 3% of our hit. So we can use these numbers: (15.76 x 6)=196.68, which will equal the 6% hit needed to cap hit.&#8221;</p>
<p>I think you meant for level 80 (32.78 x 6)=196.68. 15.76 would be correct at level 70.</p>
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		<title>By: Ben</title>
		<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/comment-page-1/#comment-690</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 01 Dec 2008 10:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.qqpewpew.com/?p=445#comment-690</guid>
		<description>Hmm I just tried it in IE just to make sure it wasn&#039;t one of my Firefox addons; they still all say &quot;less than 1 minute ago&quot; for me. I can send you a screenshot, but I don&#039;t think it would show anything more than I am describing. If you&#039;re interested, maybe try logging out of the site and looking at it again? I can&#039;t think of anything else that would explain it :) </description>
		<content:encoded><![CDATA[<p>Hmm I just tried it in IE just to make sure it wasn&#039;t one of my Firefox addons; they still all say &quot;less than 1 minute ago&quot; for me. I can send you a screenshot, but I don&#039;t think it would show anything more than I am describing. If you&#039;re interested, maybe try logging out of the site and looking at it again? I can&#039;t think of anything else that would explain it :)</p>
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		<title>By: Drotara</title>
		<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/comment-page-1/#comment-689</link>
		<dc:creator>Drotara</dc:creator>
		<pubDate>Mon, 01 Dec 2008 10:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.qqpewpew.com/?p=445#comment-689</guid>
		<description>Hmmm, they seem OK on my end. I see my last comment was 12 minutes ago, and this one you just left was 7 minutes ago. Not sure, but that is odd. </description>
		<content:encoded><![CDATA[<p>Hmmm, they seem OK on my end. I see my last comment was 12 minutes ago, and this one you just left was 7 minutes ago. Not sure, but that is odd.</p>
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		<title>By: Ben</title>
		<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/comment-page-1/#comment-688</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 01 Dec 2008 10:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.qqpewpew.com/?p=445#comment-688</guid>
		<description>Ah, that would make sense. Blizzard is very good at balancing things, so I would have been somewhat surprised to see anything actually go down when levelling up. BTW have you notices that all the comments seem to have been posted &quot;less than 1 minute ago&quot;? (at least they say that for me) </description>
		<content:encoded><![CDATA[<p>Ah, that would make sense. Blizzard is very good at balancing things, so I would have been somewhat surprised to see anything actually go down when levelling up. BTW have you notices that all the comments seem to have been posted &quot;less than 1 minute ago&quot;? (at least they say that for me)</p>
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		<title>By: Drotara</title>
		<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/comment-page-1/#comment-687</link>
		<dc:creator>Drotara</dc:creator>
		<pubDate>Mon, 01 Dec 2008 10:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.qqpewpew.com/?p=445#comment-687</guid>
		<description>Well keeping your gear up as you go is definitely the most desirable solution. :) While I haven&#039;t checked the numbers I am pretty sure the lower the level mob the higher your chances to crit it are. That&#039;s why you more often than not crit when you attack a critter. :) </description>
		<content:encoded><![CDATA[<p>Well keeping your gear up as you go is definitely the most desirable solution. :) While I haven&#039;t checked the numbers I am pretty sure the lower the level mob the higher your chances to crit it are. That&#039;s why you more often than not crit when you attack a critter. :)</p>
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		<title>By: Ben</title>
		<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/comment-page-1/#comment-686</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 01 Dec 2008 10:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.qqpewpew.com/?p=445#comment-686</guid>
		<description>Cool, that makes sense (and thanks for the reply!). Plus they would have a hard time hitting you, which is nice. I suppose at worst you might crit less against them because your crit rating had gone down? I guess the real point I was trying to get is whether a level up is always an improvement regardless, or if you kind of have to keep your gear up as you go just to stay at the same place... </description>
		<content:encoded><![CDATA[<p>Cool, that makes sense (and thanks for the reply!). Plus they would have a hard time hitting you, which is nice. I suppose at worst you might crit less against them because your crit rating had gone down? I guess the real point I was trying to get is whether a level up is always an improvement regardless, or if you kind of have to keep your gear up as you go just to stay at the same place&#8230;</p>
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		<title>By: Drotara</title>
		<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/comment-page-1/#comment-668</link>
		<dc:creator>Drotara</dc:creator>
		<pubDate>Mon, 01 Dec 2008 08:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.qqpewpew.com/?p=445#comment-668</guid>
		<description>Nah, since you are over their level your chance to miss goes down. And having a 10 level difference you should most likely never miss. </description>
		<content:encoded><![CDATA[<p>Nah, since you are over their level your chance to miss goes down. And having a 10 level difference you should most likely never miss.</p>
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	<item>
		<title>By: Ben</title>
		<link>http://www.qqpewpew.com/2008/11/20/the-combat-rating-system/comment-page-1/#comment-667</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 01 Dec 2008 08:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.qqpewpew.com/?p=445#comment-667</guid>
		<description>So here&#039;s a strange question... if for some strange reason a person levelled from 70 to 80 without changing any gear or talents whatsoever, would they actually do worse against say lvl 70 opponents than they did when they themselves were lvl 70?  </description>
		<content:encoded><![CDATA[<p>So here&#039;s a strange question&#8230; if for some strange reason a person levelled from 70 to 80 without changing any gear or talents whatsoever, would they actually do worse against say lvl 70 opponents than they did when they themselves were lvl 70?</p>
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