I made a quick post last night when I saw the post on the beta Hunter forums. It’s nice to see after all the time we have spent telling Blizzard how useful and important this stuff will be to us that they finally listened and agreed.
The first thing that was posted was an adjustment to Aspect of the Viper. While in a PvE setting it was working great, it was proving to be a detriment to us in PvP requiring us to deal damage to regain our mana. Now Blizzard is going to split up the regen. 50% of the the mana it returns currently will still be from attacks (including melee attacks) and the other 50% will be a passive regen. This is a strong change that I think everyone can be happy with. No changes to PvE functionality but a buff for PvP.
The second change is regarding exotic pets. In our podcast, and as I previously stated in some posts, exotic pets weren’t really dealing more damage than a normal pet. At the time Blizzard’s philosophy was that pets should be equal. Well, they saw the error in their ways and have decided to increase exotic pets DPS, bringing them about 10% higher than normal pets. Just in case anyone reads that wrong, it is worth pointing out this is not an 10% increase in their contribution, but their personal DPS. If you have a normal pet doing 200 DPS or so, an exotic should roughly be doing 220 for the sake of simple numbers. This should give a little more pull to that 51-point talent for the BM loving Hunters, rather than it just being a cosmetic change for a cool skin.
Another change for us PvPers, while still having a decent effect on PvE, is Aspects being taken off of the global cooldown while keeping a 1 second cooldown. Now you can switch to Aspect of the Viper without interrupting a shot rotation or whatever else you might be doing. This was a suggestion that has been on the beta forums for quite sometime now, along with Disengage being taken off the GCD as well. It is nice to see Blizzard making this change.
Following Ghostcrawler’s post, he modified it later, and rather than taking away the change, they decided they didn’t want Hunters “stance-dancing” in the way Warriors do, and to prevent us doing the Monkey -> Viper -> Monkey -> Hawk -> Monkey dance over and over again in PvP or when in melee range, they decided to give us a whole new Aspect. Aspect of the Dragonhawk. This combines Aspect of the Hawk and Aspect of the Monkey into a single aspect. Any talents or glyphs affecting one will also affect the other.
Personally I think this is an awesome approach to it. It does address some of the concerns Hunters have had. After all the threads and PvP feedback, as well as PvE, some of the most core and important changes that we needed as a class for various situations are being implemented.
UPDATE: I have also been informed that the podcast should be listed on iTunes in a few hours if it is not there already. The link, I am told, is this. Lassirra and I are planning on picking up a domain just for the podcast and will definitely let everyone know once we decided on a URL and get it set-up!
Thoughts and opinion on the new changes or the new skills? Want to see something? Leave it here!