New Hunter talents!

http://www.worldofwarcraft.com/info/classes/hunter/talents2.html Gogogo!

Let’s see . . .

  • Internal cooldown on Hunting Party removed. Yay!
  • Lock and Load looks really nice.
  • Separation Anxiety is a very cool
  • Aspect Mastery now 1 point talent, replacing Master’s Call, definitely worth the investment.
  • Spirit Bond increases healing received
  • Animal Handler reduces Master’s Call cooldown
  • Chimera Shot revamped
  • Looks like the Kill Command change will be permanent based off of Focus Fire’s new description
  • Noxious Stings has an interesting effect with Wyvern Sting.
  • Survival Tactics, the revamped Improved Feign Death hints at a new Disengage as reducing its cooldown to 1 second in its current form seems pointless.
  • Rapid Recuperation has an awesome addition to it, making it almost like your own Innervate, encouraging you to blow your cooldowns to pump out as much damage as possible.
  • Trueshot Aura, while still a flat amount, will affect the whole raid.
  • Trap Mastery is being redone, but not yet implemented. Curiosity . . . 
  • T.N.T seems to group together very nicely with Entrapment for PvP purposes.
  • Survival Instincts is moved much farther down tree.

Holy crap, update again!
Intimidation – We’d like to make this instant instead of relying on the pet’s next attack.

Disengage – This is being changed in a future build. What it will do is cause the Hunter to jump back instantly 10-15ish yards to gain distance. 30 second cooldown.

Aspect of the Cheetah – The daze is there so Hunter’s can’t infinitely “kite” monsters or players. Sprints and movement speed bonuses is something we are very weary of giving the Hunter class.

About Drotara

Drotara (or BehemothDan) considers himself a geek on many levels. A web developer and programmer by trade, he has no shortage of geeky hobbies. When not fulfilling husband and daddy duties, he enjoys WoW, the WoW TCG, Magic: The Gathering, and great board games with friends and family.