Trivial stuff out of the way first.
Last night was a good night, as I picked up a pair of Quickstrider Mocassins and a pair of Bow-Stitched Leggings. How hawt is that? Since I broke my two-piece Tier 5 bonus, I have decided to use my Season 3 PvP helm. While this nets me a slight lose in AP, I make up for it by picking up some more Armor Penetration as well has putting me over the Survival hit cap.
I opted to just stick Glinting Noble Topaz and a Delicate Living Ruby in the boots for now, until the gem vendor hits. Which may be never. Our server is barely gaining a percent every few days. I did get a Rigid Lionseye and a Delicate Crimson Spinel into the leggings, along with a second Delicate Living Ruby.
Then, depending on on any other gear changes, I will decide if I am able to drop the +hit gem in my boots in favor of raw agility. This will be determined by what my hit ratings is. I may end up replacing with a Glinting Pyrestone if I get a second Dagger of Bad Mojo, since I will then have to make up 30 hit rating from switching out my polearm. With those daggers I believe I will have around 480 Armor Penetration, barring out a Signet of Primal Wrath.
We are getting there. :D
Last night I was pretty happy with my DPS in Mount Hyjal. Azgalor, I have found, is a prefect fight to test my DPS in actual application. You can view the WWS right here. While some people aren’t impressed by 1314 DPS, as Survival with a bow that’s too fast, I find it to be quite respectable. Interestingly enough, Steady Shot on that fight made up almost exactly 40% of my DPS. Considering that my rotation has 2 out of every 5 shots as a Steady Shot, it seems right on par.
My wife hit level 68 last night. Yay! 2 more levels and we can start the whole Karazhan thing again. :) And it looks like we have enough people in the guild who have a strong enough desire to start our own ZA bear runs.
So . . . Sunwell trash farming. Here is the video:
What you are seeing is the third pull in the instance. The first pull is a giant robot which requires your raid to burn the crap out of it and heal a whole lot. The second pull is just like the one in the video. And the third, as demonstrated, is a series of sheeps and crowd control, single target DPS, and then sheeping the final target and having the entire raid run out so the ENTIRE pull resets, zoning back in and doing it again.
Mindless. It can be pretty boring. But you can get tons of incredible stuff.
On that note, I have a lot to get done at work today. Questions, comments, etc. Leave ‘em here. I almost always respond!

We started doing this as a guild just the other night. It makes for a great way to sum up the raid if you drop all of your planned raid bosses early. Great vid.
We usually try to put these together on nights where we don’t raid just to see what extra loot we can get.
Thanks for the comment. I obviously didn’t put too much time into the video. I slapped a song on there and uploaded it. :)
Just a quick quest for you, i have been thinking of specing survival with iaoth but i wanted to get the gruul trinket first, i have been trying to get it for ages but now we are soon leaving t5 and moving on to t6 and the chances of getting it is ultra small, do you know what trinkets will be BETTER then the gruul trinket or just as good becaues i really need a new goal for that slot. also a great read, wanna try convince my guild to try trash clear aswell
The Tsunami Talisman, Madness of the Betrayer, and Berserker’s Call are all excellent trinkets if getting a DST is proving to be difficult, as it does for many people. All else fails, a Bloodlust Brooch can hold you over.
But in truth there is no better trinket or what?
My hunter, Cunobelinus, hit 67 yesterday and I’m also getting excited to start the whole Kara thing again from a perspective other than a tank. :)
In almost all cases the DST will be best in slot. But I wouldn’t downplay how good some of the other trinkets are. Especially if you are actively making sure that the trinkets are used every cooldown.
Slightly offtopic, but:
Could you do a post on Armor Penetration? Or refer to a site where it’s discussed? I seem to have missed the discussion.
This is what I know: Armor Penetration reduces armor of the target, and since armor reduces damage, armor penetration will increase damage.
But that’s probably not a linear relationship: some mobs will have so much armor that armor penetration does not do anything unless you’ve got it in high numbers, and stacking AP, crit and haste is better. Some mobs will have so little armor that armor penetration does not do too much either, and again I’d be better off stacking AP, crit and haste.
Any chance you could tell me whether that’s right and how to find out more?